![]() ![]() ![]() Also determines action point regeneration.) Luck (Luck governs all skills slightly, affects your critical hit chance, the chance of enemy mishaps and your luck with gambling.) Note: Never start with more than 9 in any given stat implants (+1 to any SPECIAL stat) may be bought to increase your desired stat from 9 to 10. Also determines the number of skill points gained upon levelling up.) Agility (Governing stats: Guns, Sneak. ![]() Also determines companion nerve.) Intelligence (Governing stats: Medicine, Science, Repair. YES NOradiation resistance, and number of implants obtainable.) Charisma (Governing stats: Speech, Barter. ![]()
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